QDGS: 3D Scene Reconstruction with High-Dimensional Surface Primitives

Dec 1, 2024 · 1 min read
projects

Extended 2D Gaussian Splatting by replacing planar primitives with high-dimensional curved surface primitives.

Designed geometric routines for ray-surface intersection, differentiation, and bounding box computation. The approach improved reconstruction error from 0.78 to 0.72 while using fewer primitives, showing better geometric representation efficiency.

Zunzhe Zhang
Authors
B.S. Candidate in Computer Science
I am a CS undergraduate at Tsinghua IIIS working on embodied AI, Vision-Language-Action models, and robotic control. My recent work studies how agents connect language, perception, memory, and continuous action in simulated and physical environments.
Email: zhang-zz22@mails.tsinghua.edu.cn WeChat: zzz1607432325