<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>3D Reconstruction | Zunzhe Zhang</title><link>https://tuagoale.github.io/tags/3d-reconstruction/</link><atom:link href="https://tuagoale.github.io/tags/3d-reconstruction/index.xml" rel="self" type="application/rss+xml"/><description>3D Reconstruction</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Sun, 01 Dec 2024 00:00:00 +0000</lastBuildDate><image><url>https://tuagoale.github.io/media/icon.svg</url><title>3D Reconstruction</title><link>https://tuagoale.github.io/tags/3d-reconstruction/</link></image><item><title>QDGS: 3D Scene Reconstruction with High-Dimensional Surface Primitives</title><link>https://tuagoale.github.io/projects/qdgs/</link><pubDate>Sun, 01 Dec 2024 00:00:00 +0000</pubDate><guid>https://tuagoale.github.io/projects/qdgs/</guid><description>&lt;p&gt;Extended 2D Gaussian Splatting by replacing planar primitives with high-dimensional curved surface primitives.&lt;/p&gt;
&lt;p&gt;Designed geometric routines for ray-surface intersection, differentiation, and bounding box computation. The approach improved reconstruction error from 0.78 to 0.72 while using fewer primitives, showing better geometric representation efficiency.&lt;/p&gt;</description></item></channel></rss>